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Kinematic Equations Calculator
Solve one-dimensional constant-acceleration motion problems. Enter any supported set of three known values for u, v, a, t, and s to calculate the missing values.
What kinematic equations solve
Kinematic equations describe one-dimensional motion with constant acceleration. OpenStax presents these relationships in its motion equations for constant acceleration section. The calculator uses the standard symbols u for initial velocity, v for final velocity, a for acceleration, t for time, and s for displacement.
v = u + at
s = ut + ½at²
v² = u² + 2as
s = ((u + v) / 2)t
Worked example
A car starts at 5 m/s, accelerates at 2 m/s² for 6 s.
u = 5 m/s
a = 2 m/s²
t = 6 s
v = u + at = 5 + 2(6) = 17 m/s
s = ut + ½at² = 5(6) + ½(2)(6²) = 66 m
Important limitation
This calculator assumes straight-line motion with constant acceleration. It is not for changing acceleration, curved paths, air resistance, or full projectile-motion problems unless the horizontal and vertical directions are handled separately.
Common questions
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The common constant-acceleration equations are v = u + at, s = ut + 1/2at^2, v^2 = u^2 + 2as, and s = ((u+v)/2)t.
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u means initial velocity.
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v means final velocity.
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s means displacement, not total distance traveled.
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Use them when acceleration is constant and motion is one-dimensional.
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Yes. Negative acceleration means acceleration acts in the negative direction based on your sign convention.
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No. Displacement can be positive, negative, or zero depending on direction.
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It can help if you split projectile motion into horizontal and vertical components, but it is not a full projectile calculator.